9/30/2008

I'm Not Even Winded

MOAR

Demoman class--
M79 Thumper: OMG, a real gun! There are images on the web. I think it can manage running on Grenade Launcher hand animations, but the actual weapon doesn't have a revolving chamber.
Holds 3 grenades that explode on impact with anything. This means Demomen can grenade-jump, and are more able against Spies, Pyros, and Scouts, the classes capable of avoiding the original grenades. But, the Thumper's grenades do 50-70% damage.

MIRV Detonation Pack: The dynamite shown in trailers of the beta. Except, they'll need some balancing.
First of all, if fires incredulously slow, since it has to wait for the end of an animation loop. So it's better for setting traps than on-the-fly bombing. (This is where the Thumper and MIRV can be combined very well). The initial blast will have a large radius, but not kill a Heavy in one blast. It should be able to take down a Scout, though. Also, the small dynamite sticks fly pretty far away in open areas, and don't do too much damage. The Demoman can only have one out at once, and can detonate the on he set at any time (maybe even in the air, raining dynamite sticks over the other team huddled around the Payload cart.)

Tonic Water: Doing the taunt will heal you, but the actual weapon does 30-50% damage. It's appearence is a skinnier, longer, translucent bottle.

On a Roll

Moar ideas.

Scout Class--
The Nailgun: They have the weapon and nail models, a guy made the animations, why not?
My concept for a new Nailgun is low damage and high firerate, but the nails don't go very far. (Less far than the Syringe Gun, maybe.)

Revolver: I don't need to explain the details, but I can describe the pros and cons. The revolver does more damage and shoots slightly farther than the pistol does, but holds only 6 bullets, fires slower, and has more recoil. (Since the pistol has none.) This can use Spy animations, but that wouldn't be favorable. Two-handed anims would mean that Valve doesn't need to make new thirdperson fire anims, but they do for firstperson fire and reload.

Bric-a-Bonk: A wooden baseball bat with a large nail stuck through it. 100% crit from behind, but 40% damage. I chose 40% since you can easily rotate to an enemy's back, even when they realize you are there. But if Valve uses this idea (yeah, right) they can choose any doody-dandy percentage they feel is right.

Some TF2 Soldier Unlockable Ideas....

I had some ideas for more unlockables for Team Fortress 2's unupdated character classes. These are *obviously* unoffical; these aren't rumors, I just made them up.

Soldier Class---
The Ballastier: A RPG that shoots rockets that fall in an arc, which can be both beneficial and difficult to cope with. It shoots with faster speed, but does less damage and only holds 3 rockets (or grenades, I guess) per clip. (A faster reload is optional.)
The benefits are that this allows Soldiers to be more independent, one of their weaknesses being that they never hit their target.

Assaulterator: A SMG/assault rifle that increases its crit ratio if you are on higher ground than your enemy. (P.S: Concept in progress. I didn't put too much thought in this one.)

Another Shotgun replacement: Hellfire!
Ignites the enemy after X consecutive hits. Suffers 60% damage or so.

The Bombayonet: A bayonet that hits 100% crits and swings faster (maybe) while you're in the air, but suffers 50% damage compared to the Shovel. It'll be fun seeing a bunch of Soldiers flying in the air, taking out their melee weapons.

More ideas later. For other classes.

9/24/2008

Back to Blogger

I didn't feel like blogging for quite some time. But nonetheless, I'm back!

Just to put upa few links, here's my aliases:
Combyne (YouTube)
SupaSoldier (DeviantART)
Combyne *Supa* Soldier (Steam)

Get the pattern? This isn't a joke though, I just realized.
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