12/09/2008

10/13/2008

Snoipah Unlochabuhls

Sniper class time.

The Overheater: A sniper rifle that functions more or less like the original, but suffers 60% damage. Ignites the target with a powerful burn.

Tranquilizer: Every hit slows the target. Slower firerate.

Club: 50% damage, but deals 100% crit on tranquilized and overheated enimies.

10/01/2008

Scout Unlockables -edit

Uh, more Scout ideas.

The Boomer: Pushes people back just like Natascha. 75% damage.

Desert Eagle: Same principle as the Scout revolver idea; more damage, lower firing rate and clipsize.

Stunstick: Flashes sparks on the target's screen and "Sentry pushes" if you hit, but swings dramatically slower. (Make sure you can't do this to teammates. That would be bad.)

9/30/2008

I'm Not Even Winded

MOAR

Demoman class--
M79 Thumper: OMG, a real gun! There are images on the web. I think it can manage running on Grenade Launcher hand animations, but the actual weapon doesn't have a revolving chamber.
Holds 3 grenades that explode on impact with anything. This means Demomen can grenade-jump, and are more able against Spies, Pyros, and Scouts, the classes capable of avoiding the original grenades. But, the Thumper's grenades do 50-70% damage.

MIRV Detonation Pack: The dynamite shown in trailers of the beta. Except, they'll need some balancing.
First of all, if fires incredulously slow, since it has to wait for the end of an animation loop. So it's better for setting traps than on-the-fly bombing. (This is where the Thumper and MIRV can be combined very well). The initial blast will have a large radius, but not kill a Heavy in one blast. It should be able to take down a Scout, though. Also, the small dynamite sticks fly pretty far away in open areas, and don't do too much damage. The Demoman can only have one out at once, and can detonate the on he set at any time (maybe even in the air, raining dynamite sticks over the other team huddled around the Payload cart.)

Tonic Water: Doing the taunt will heal you, but the actual weapon does 30-50% damage. It's appearence is a skinnier, longer, translucent bottle.

On a Roll

Moar ideas.

Scout Class--
The Nailgun: They have the weapon and nail models, a guy made the animations, why not?
My concept for a new Nailgun is low damage and high firerate, but the nails don't go very far. (Less far than the Syringe Gun, maybe.)

Revolver: I don't need to explain the details, but I can describe the pros and cons. The revolver does more damage and shoots slightly farther than the pistol does, but holds only 6 bullets, fires slower, and has more recoil. (Since the pistol has none.) This can use Spy animations, but that wouldn't be favorable. Two-handed anims would mean that Valve doesn't need to make new thirdperson fire anims, but they do for firstperson fire and reload.

Bric-a-Bonk: A wooden baseball bat with a large nail stuck through it. 100% crit from behind, but 40% damage. I chose 40% since you can easily rotate to an enemy's back, even when they realize you are there. But if Valve uses this idea (yeah, right) they can choose any doody-dandy percentage they feel is right.

Some TF2 Soldier Unlockable Ideas....

I had some ideas for more unlockables for Team Fortress 2's unupdated character classes. These are *obviously* unoffical; these aren't rumors, I just made them up.

Soldier Class---
The Ballastier: A RPG that shoots rockets that fall in an arc, which can be both beneficial and difficult to cope with. It shoots with faster speed, but does less damage and only holds 3 rockets (or grenades, I guess) per clip. (A faster reload is optional.)
The benefits are that this allows Soldiers to be more independent, one of their weaknesses being that they never hit their target.

Assaulterator: A SMG/assault rifle that increases its crit ratio if you are on higher ground than your enemy. (P.S: Concept in progress. I didn't put too much thought in this one.)

Another Shotgun replacement: Hellfire!
Ignites the enemy after X consecutive hits. Suffers 60% damage or so.

The Bombayonet: A bayonet that hits 100% crits and swings faster (maybe) while you're in the air, but suffers 50% damage compared to the Shovel. It'll be fun seeing a bunch of Soldiers flying in the air, taking out their melee weapons.

More ideas later. For other classes.

9/24/2008

Back to Blogger

I didn't feel like blogging for quite some time. But nonetheless, I'm back!

Just to put upa few links, here's my aliases:
Combyne (YouTube)
SupaSoldier (DeviantART)
Combyne *Supa* Soldier (Steam)

Get the pattern? This isn't a joke though, I just realized.

6/03/2008

Back

I guess. I hope to update Death by Idiocy a little before I leave for the summer.

5/08/2008

Goin' For a While

STAR testing and all. Ends after this week.

4/30/2008

Stop pissing me off.

Ruin someone else's blog with your anti-virus scan adware. Just, please.

I am sick and tired of it. Now to post your precious spam you have to go through moderation, how about that?


Ugh, god, I am just having a terrible time with these friggin viruses! Please stop! I don't even know why you are doing this!

Denotes non-spammers. So far, there is only one.

See here: http://fc06.deviantart.com/fs26/f/2008/121/d/0/Just_a_sign_for_spammers____by_PaladinOfEldwood.png

4/07/2008

Editing Poop

Nevermind. We have a new logo. Disregard the post below.

4/04/2008

Poop

Looks like our Steam group has a new avatar, courtesy of yours truly. Lookie here:

















It's supposed to be an "S" over the Team Fortress 2 logo. Done completely by me in Photoshop.

It's not a "5", by the way.

4/02/2008

Comic Blog

My new blog for my comic is up. here we go: http://deathbyidiocy.blogspot.com/

RickRoll free.

I won't post much besides the comics themselves, so you can subscribe to the comic's feed by clicking "Subscribe to posts (Atom)" at the bottom of the page.

3/21/2008

Comic Ahoy

There's a comic headed your way. Hold on there.



Meanwhile....

Do .PNG pictures work as sprays for Valve mulitplayer? Like CS:S, HL2DM, and GMod? If so, this spray image has transparency, ready for your pwnage needs.

2/22/2008

Combyne's Citadel Run, Part 1

WARNING: HL2 Spoilers ahoy! Avast ye landlubbers! ARR!!











No, seriously.







Here I have some screenshots of my running through of the Combine Citadel, the last two levels of Half-Life 2.



First, another funny Combine Soldier death. If you're wondering, I accidentally shot him over to the corner and his body submerged underneath the platform. He fell off, eventually.
























And the wreckage of war.













































Yes, you can pick up bodies with the super Gravity Gun. And throw them, too.



















And that concludes part 1. Stay tuned! (Ye scurvy dogs!!!one!1!!)

2/12/2008

Strange Half-life 2 Combine Deaths

I have three strange, natrually occruing Combine Soldier death screens.


Death 1: Over on the bridge on Highway 17.

















Death 2: Somewhere in a City 17 building.

















Death 3: Sewers of City 17.


Maybe not the strangest, but they question the physics of Half-life 2.

Group Officerization

What I mean is that I am now an officer of our Steam group, the Supa Kool Elite Extrasmexy Team (S.K.E.E.T.)

So there. I needed to post somethin.

2/11/2008

The First Post EVAR!!!!

This is the start of a flourishing blog. I hope so.


Please?



What will be avaliable here is anything from some writing I'm doing (right now, I've already started a Bionicle fanfic) to game screens, to uploads at other sites. Doesn't that sound great?
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