Moar ideas.
Scout Class--
The Nailgun: They have the weapon and nail models, a guy made the animations, why not?
My concept for a new Nailgun is low damage and high firerate, but the nails don't go very far. (Less far than the Syringe Gun, maybe.)
Revolver: I don't need to explain the details, but I can describe the pros and cons. The revolver does more damage and shoots slightly farther than the pistol does, but holds only 6 bullets, fires slower, and has more recoil. (Since the pistol has none.) This can use Spy animations, but that wouldn't be favorable. Two-handed anims would mean that Valve doesn't need to make new thirdperson fire anims, but they do for firstperson fire and reload.
Bric-a-Bonk: A wooden baseball bat with a large nail stuck through it. 100% crit from behind, but 40% damage. I chose 40% since you can easily rotate to an enemy's back, even when they realize you are there. But if Valve uses this idea (yeah, right) they can choose any doody-dandy percentage they feel is right.
9/30/2008
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